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Mr.Krinkels

Firearms you'd like to see in the project nexus

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pm63 is a sexy as hell gun, and the idea of tossing in more guns that require one at a time reloading would give way to the sks, or an sks clonelike.  It'd be great for lower level 'adequate' firearms.

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  Obviously, it'd need a design change and a different name, but I thought the concept would be rad. Shishkebab.thumb.png.beb857fbafa743f5201932f81bbd2b81.png
  This is the Shishkebab (specifically, the Fallout 4 version), a makeshift weapon made from a sword and an attached gas tank with numerous nozzles coming out of it, effectively covering the blade in flames when activated. The sword will always emit fire when brandished, but the flames will become brighter and hotter when swung. 
  Now, the idea of a "fire sword" isn't exactly obscure, so this may have been suggested, or even implemented in the game, I just wanted to put it out there in case you weren't considering it already.

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How about this boi from the game which will never get the third part?

59ad00d857458.jpg

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Posted (edited)

How about an assault rifle that was accurate in short bursts and single fire, but the longer you held down the trigger the faster it would fire and the more damage it would do, while massively reducing accuracy? You would have to consider the tradeoff between firepower and and conservation of ammo, and make tactical decisions: Is there a big enough clump of enemies that reduced accuracy wouldn't make a difference? Do I need to focus on getting out of this room alive first, and think about the long term ammo supply later? Will I kill these zombies faster and safer spraying at close range or taking headshots from a distance?

Edited by Luke

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On 3/27/2019 at 5:47 PM, Luke said:

How about an assault rifle that was accurate in short bursts and single fire, but the longer you held down the trigger the faster it would fire and the more damage it would do, while massively reducing accuracy?

Not a terrible idea to apply to something like an lmg. There are incarnations of weapons with unconventional changes to damage and accuracy that I am really fond of; bf2142 had those lmgs that got MORE accurate the longer you shot them, and it made for some interesting gameplay for it. I wouldn't be against some kind of weapon that would up the damage over time. HMMM

 

 

On 3/5/2019 at 12:39 PM, JelliedKnife said:

  Obviously, it'd need a design change and a different name, but I thought the concept would be rad. Shishkebab.thumb.png.beb857fbafa743f5201932f81bbd2b81.png
  This is the Shishkebab (specifically, the Fallout 4 version), a makeshift weapon made from a sword and an attached gas tank with numerous nozzles coming out of it, effectively covering the blade in flames when activated. The sword will always emit fire when brandished, but the flames will become brighter and hotter when swung. 
  Now, the idea of a "fire sword" isn't exactly obscure, so this may have been suggested, or even implemented in the game, I just wanted to put it out there in case you weren't considering it already.

hnnnnnng that's final update territory. I'm kind of leaning towards making distinct melee weapons that do fire damage rather than changing an existing weapon into fire damage via modular upgrade.  It's something to think and design over (a lot of backend shit to consider against how it winds up feeling) but I love the idea of melee weapons that do more than cut or bash, not unlike Church's punch gauntlets, or the trident.

 

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I like my burst fire weapons like the M16 but I think you already got that planned. What I would love to see though is a weapon that can pierce through enemy's, maybe even impale them onto walls so something like an oversized crossbow or a javelin launcher like that of Dead Space 2 would be fun.

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I had a ton of fun with the Dragon Slayer easter egg weapon on Climb. So it would be cool if more easter egg weapons were in the story mode somewhere. Maybe even go with a horror theme on Halloween and create melee weapons such as Freddy's Glove. 

Freddy glove.jpg

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