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About Me

Found 19 results

  1. While this issue was mentioned in a bug report created by Capt. Latrios for version 1.13a, I thought it might be worth while to report it again for 1.13.d. The bug involves the ability for enemy units to stun the player, I have only played in arena mode so I cannot say whether this bug still applies in story mode. The unarmed skill "Rowdy" and "Toughguy" work as intended if the player is unarmed, preventing enemy units from stunning the player (I have not gotten the third perk "Thug" yet). However, if the player switches to melee, any melee or unarmed attack that connects with the pl
  2. Here's some bugs I found remaining, and old ones I didn't check now but forgot to mention before. -Sheriff Boss Cutscene: Either it happens if you skip the dialog too fast, or when you replay the level after beating it a first time. Instead of hiding behind the second set of sandbags, he remains in front and invulnerable, increasing the difficulty of the second set of charges you have to plant. -A12 (A Tec 12 shotgun, I think?) in Deep Storage: Before climbing the stairs, using the lift, and hitting the big room that serves as an arena, being near / picking up the shotgun in this loc
  3. Whenever I start a new arena mode it bugs out and boss-man doesn't move after the orientation fight.
  4. After killing all applicants and talking to the Bossman, the Bossman himself won't go anythere making tutorial impossible to complete. Example:
  5. This is a normal-priority bug, as all the player needs to do to fix this issue is to click the difficulty button again, and the proper challenge rating and mission prizes will display. Nevertheless, if the player is unaware of this bug, it can put him or her into confusing, unfair, or frustrating situations as they may be oversold on a mission's rewards or underestimate a mission's difficulty. I was playing arena mode and selected the mission "Training Room" on "Normal" difficulty; the "This stage will be . . ." line indicated that it would be "a breeze." I switched over to "Abandoned Ou
  6. After playing multiplayer with my brother in campaign, the mission where we first meet gestalt bugged out and the screen turned black at the end. Frustrated, I went to play arena mode, with my crew members being kinda buggy, with only 2 names listed on the right side of my screen, yet all 4/5 of my crew members still followed my command. The 5th, however, didn't move, only for us to realize that it was being controlled by my brother. Excited, we tried playing an arena match, only for all crew members to revert to normal, meaning he couldn't control anyone, and all 5 names were listed on the r
  7. Version 1.12.b,there are invisible weapons 20190414_215007.mp4
  8. I think i don't even have to explain this.
  9. I know it's a little late, but I since I've been playing for awhile I figured my list might be of use. Gun reloads take longer when transitioning between moving and stationary animations due to the reload animation or parts of it resetting. (wasn't a huge personal problem since I always like more difficulty). The tram from overworld 2 (the industrial sector) only moves forth if you've just completed level 2-3. You have to save progress by moving to 3-1, then exiting or completing the level. Going back on the tram, and / or forward the next time you enter the industrial sector or relo
  10. I have a few bugs to report, some of which were present in previous updates and all are related to squadmates in arena mode. Theres a bug that occurs when a squadmate is told to attack an enemy while holding the middle mouse button (to persist the command to attack enemies). When told to attack the enemy they will do so, but will not move away from the body until it either despawns or the wave ends. They will, however, continue to attack any enemies that come within range of the body. I would like to add that it looks like they are still trying to kill the body, as when they are able to s
  11. Basically said, i go up the stairs and through the first door, get the prompt to talk with the bossman, then he just walks into the wall next to the lockers. I assume he needs to follow me through the door and use the console to open the door, but he never does this, simply just keeps on walking into the wall. This stops me from starting a new arena mode what-so-ever.
  12. Often in arena mode after double jumping/sliding the character freezes, will not move or do anything until loosing a health core, then it's fully playable again. Also, all my squadmates keeps throwing away all the guns I give them, I really wish they didn't ?
  13. I don't think they supposed to look like this. You know guys, it would be really good if you'll make changelogs.
  14. The perks "auto fire compensation" and "auto fire correction" are not working. Here is what happens: I buy a mod for my automatic gun, I try it out, the perks work fine (slight recoil and then none after holding down trigger). When I leave the store/mod/storage area, I try my gun and its back to before where recoil is very significant. It goes back to normal when I re-enter the store room. Video attached. But it seems to work ok when I enter a stage/match. Build: Beta 1.10 b Desktop_2018_12_06_-_16_07_03_06.mp4
  15. they just dont rotate its like they're dead(noticed a few mins later: apparently every fan(vent fans,the fan next to the pc where you can hire squad mates etc.) have stopped spinning
  16. well, in my opinion this is one of the most annoying bugs in the game, it happens when you mod a weapon very nice, specially rifles and heavy weapons, when you get a certain mod the weapon doesnt shoot and all the money you spend didnt worth it. in the next video you will see a perfect example of this bug. This m249 has 20 of damage and 70 of recoil, a beautiful weapon but look, it doesnt deal damage to enemies. i hope this get fixed because it cant continue like this ?
  17. I'm having some problems with playing some arena mode levels. So far, I have tried to play training room and murder room but nothing happens. I just load into the map but it doesn't start. Not even the wave 1 sign or skip button appears. And neither does the countdown to the fight.
  18. I'm wondering if there are any plans to improve the enemy spawns in arenas with multiple rooms? The Arena mode is a treat to play, but one thing that's constant in pretty much every arena stage that includes multiple rooms is enemies getting stuck in whatever rooms they spawn in, thus forcing the player to go out and hunt them down! And after hunting them down, if there are allies in the room you were previously in, they'll more than likely already be in conflict with the new group of enemies that just spawned. They don't have the best chances at facing a G03LM on their own! There ar
  19. ok, well in arena mode, i enjoy it alot, its the real reason i like project nexus 1, but my issue with some of the arena maps is...some are broke, it kinda breaks progression when on maps like the murder room 2, or training room 3.0 some are broken for me, and most people say its broken for them, and i kinda hate it, this game is very much in the oven for some maps, the game itself is perfect but some maps that fucks with ur progression gives me aids, ill list the maps here: nexus projects, the murder room 2, abandoned outpost red skull, the murder room, and training room 3.0.
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