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Mr.Krinkels last won the day on April 25

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  1. That is a fair point. They can really clump up on you. I'm stickynoting more guns, again.
  2. Mr.Krinkels


    Easy mode SHOULD be easy, not just a little less hard. You are right.
  3. If you're trying to conserve ammo the problem is that I'm not giving you enough guns :v hmmmm
  4. Mr.Krinkels

    Will this be on console?

    I can't speak fully on what goes into controller support, but the next update will include it, along with local co-op mode.
  5. Mr.Krinkels

    Will the early-access have online multiplayer?

    Local multiplayer will be available on release.
  6. Mr.Krinkels

    Firearms you'd like to see in the project nexus

    Not a terrible idea to apply to something like an lmg. There are incarnations of weapons with unconventional changes to damage and accuracy that I am really fond of; bf2142 had those lmgs that got MORE accurate the longer you shot them, and it made for some interesting gameplay for it. I wouldn't be against some kind of weapon that would up the damage over time. HMMM hnnnnnng that's final update territory. I'm kind of leaning towards making distinct melee weapons that do fire damage rather than changing an existing weapon into fire damage via modular upgrade. It's something to think and design over (a lot of backend shit to consider against how it winds up feeling) but I love the idea of melee weapons that do more than cut or bash, not unlike Church's punch gauntlets, or the trident.
  7. Mr.Krinkels

    I liked harder to time snap-dodges.

    I like input that takes note of the difficulty, but a concern we had surrounding the snap dodge difficulty felt artifical (AAA BAD WORD), in the new update you can't snap dodge out of grapples/executions, and it doesn't stop you from getting shot, either (a full dodge, even low teir, can still negate being shot if timed correctly) the idea being that you physically remove yourself from the path of the bullet with a snap dodge rather than negate the shot entirely, so it's on the player to snap dodge correctly. I'll be watching what people say when the next update hits, a lot of stuff is added.
  8. Mr.Krinkels

    Firearms you'd like to see in the project nexus

    pm63 is a sexy as hell gun, and the idea of tossing in more guns that require one at a time reloading would give way to the sks, or an sks clonelike. It'd be great for lower level 'adequate' firearms.
  9. Mr.Krinkels

    Firearms you'd like to see in the project nexus

    Forgotten weapons is my jam. YA'LL LIKE BIG GUNS? :v
  10. Mr.Krinkels

    So uh, that difficulty huh

    There are some parts of the games I do a lot of complaining about, too. While it was inspired by battletoads it certainly shouldn't be as difficult. By the time we get to the end we're going to be smoothing a lot of it out, it's a story and an adventure not a humiliating beat down. We gotta get the journalists through the game, after all :)c
  11. Mr.Krinkels

    What do you think is the best way of killing Zeds?

    I am thrilled to see that you've found how well that works. We have to make it more clear that Sanford's meat hook is good for messing up MEAT
  12. Mr.Krinkels

    Firearms you'd like to see in the project nexus

    It would essentially function as a slower, weaker tec9. And I'm not against that. A weapon like that would be a nuanced addition to the flavor of firearms in this game, not really bringing anything that feels too different. Not a bad thing, and is something I am certainly going to be adding. The first handful of new firearms going into this game is going to be very slavic. Yes. The number of assault rifles could grow. Hell, maybe do the barrels like the AK and AR, where there are short, medium, and long variants.
  13. Mr.Krinkels

    Burger Gil question

    He's a fast boi when brought to a boiling anger.
  14. Mr.Krinkels

    Will the game be coming out on steam soon?

    The longer it is not on Steam the longer I am literally dying, but I'm afraid that 'soon™' is the best answer I can provide.
  15. Mr.Krinkels

    Firearms you'd like to see in the project nexus

    one of my qualms with weapons that fire caseless ammunition is that you lose out on that sweet outpour of brass.