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The Swain

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Everything posted by The Swain

  1. The Swain

    Tac-Bar & Grappling

    Lay your problems about these two systems on me. Krinkels and I are going to be fixing both, but I want to get some user input before I start changing big blocks of code.
  2. If you've got the Beta already Pre-Ordered, then you'll find we've added TWO new stages to the game! This is your introduction to the Mining Sector, where the nexus has dug out the foundation of the Science Tower above. There are a bunch of new enemy types to spice up your bullet-soaked adventure to put an end to Project Nexus! Krinkels and I are hard at work on the final Mining Sector stage as we speak, so that we can get to public access ASAP. Catch you guys ALONG THE WAY!
  3. The Swain

    bug Sciencetower v1.11a bug

    It might have to do with having the morningstar in your hands when you leave the stage. There will be a new update out shortly that will resolve a lot of issues related to that weapon. Hopefully we'll see if this particular issue goes away with this fix.
  4. The Swain

    bug Tutorials bugged

    Got this one fixed up, thanks!
  5. The Swain

    bug Arena mode pathfinding bug v1.11.A

    I found the cause of the bug, it was totally replicatable. Issue came from the new Pathfind revamp, when traveling between rooms (I'm sure you guessed)
  6. The Swain

    bug Arena mode pathfinding bug v1.11.A

    Did this happen again on a second play of that tutorial stage?
  7. The Swain

    bug 2 bugs i found in v1.11.a

    The turrets were a stupid holiday error - the game was trying to assign them Xmas hats : | The second isn't happening for me on testing - it's likely it's because of the same issue with the turrets.
  8. The Swain

    bug 1.10A sliding pickup bug

    Gonna check it out today! Finally back from vacation.
  9. The Swain

    Email Issues

    If you can send us some kind of proof of purchase, such as the order number of the payment you made via Paypal, I can send an email with the keys anywhere you like. Just send that info to us at teammadness@projectnexus2.com.
  10. The Swain

    bug [v1.09.a] N51 Shooting Glasses

    Late reply, but this should be fixed now ?
  11. Good afternoon, gentlemen. I'm Swain, and I have the dual purpose job around here of: Creating the bugs you'll find in the game, and Destroying those bugs. Game bugs and issues happen for a variety of reasons. Sometimes it's sloppy code or laziness, but more often than not, it's because some upgrade to Unity3D changes the way things work that the game engine used to rely on. At other times it's because it's impossible to predict every little way a new feature is going to interact or interfere with another existing feature. That's where you guys come in! The Agency Against Game Bugs is the first and last line of defense against a broken game. While I may be the only one with hands-on access to the game code and am therefore the only person able to correct mistakes, I still need helpful and dedicated players such as yourself to help me find the glaring issues that are keeping Project Nexus from being the perfect version of itself. So, how do we do this? Step One: Find those bugs! First we need to catalog the bugs in the game. After we are aware that an issue is occurring in the game, we can take it to step two. Step Two: Reliably Reproduce Bugs It's not usually possible to resolve a bug if we have no clue what's causing it. Putting together a checklist of things that will reliably cause the bug to repeat is essential to nailing down whatever is causing it. Depending on how game-breaking the bug is, this step might be difficult to follow. It is, however, very important! _________ That's it for now! I'll edit this topic with more instructions and clarifications when it's necessary. For now, welcome aboard! Swain
  12. I think what might help there isn't to make the solution more obvious, so much as to make the fact that there's even a puzzle there more obvious. I know what it's like in point-and-click adventure games where you get to a room and see you're stuck and think you just haven't found the right item for the job yet, when in fact you're right where you need to be and just havent tried something yet. If we make it more clear that you're SUPPOSED to be solving a puzzle, it might work better.
  13. (As a rule, if you find an infinite ammo box somewhere, chances are it's there for a reason)
  14. We actually had to add those sparks and the CAUTION! tape just to make it more obvious. We thought those big power lines leading from the generator to the lever fence would be enough :X
  15. The Swain

    Dash Attacks

    I've been tempted to have it activate when using MMB so that ranged attackers have the opportunity to use it as well. Since it's considered a melee attack, in the next update you'll be back to being able to dodge-cancel it again (somehow that got taken away in the previous update) so you won't be totally defenseless. If there are more complaints about dash attacking after that, I might consider binding it to ONLY the MMB. When we have key binding added to the game, I wonder if it'd be easy to let players decide where to bind it...
  16. The Swain

    If you wanna have fun

    One way or another, we're gonna have SOME kind of modding available. Like, anyone who is fine learning Unity and messing with my bizarre code could at the very least produce weapons and armor and such. Or reskin existing stuff.
  17. The Swain

    bug The Fan in Murder Room 1

    The gore system in the game underwent a MAJOR overhaul. The fan works with its own system so it might not have been connected to the gore system properly. Strangely, the gore isn't even what's causing it. It's the auto-kill zone you fall into in the pit. For SOME REASON, I had the logic wrong and it was removing all "non essential" enemies that fell into it, rather than just killing them.
  18. The Swain

    bug Elevator bug (v BETA 1.09.b)

    Thanks for the report - I don't know why Unity is doing that, but I can confirm it's a Unity issue and not something we did wrong. I've got it fixed on my end now, so the next update should have it cleaned up for everyone.
  19. The Swain

    Burger Gil question

    It's on purpose. We wanted him to suddenly be SCARY. Like all things in this game, we'll touch on balancing when we're finished creating all the stage content for story mode.
  20. The Swain

    Tac-Bar & Grappling

    Help me to understand a scenario where not having Tac-Bar would benefit a player's character they're building, because I want to see where you're coming from. And keep in mind that if a player doesn't want Tac-Bar because it conflicts with their concept, they can choose not do buy it. And also that pretty much every top-tier character in the Madness universe has a very high rating on every single skill tree. Jesus, Auditor, Tricky, Hank, Sanford, Deimos...they've all dodged bullets or somehow avoided getting shot by merit of their skill...meaning that allowing anyone to buy Tac-Bar is legit in keeping with the universe we're building (in addition to how Krinkels and I just don't like to prevent players from having the option to do things that are fun, as a rule). The only hard limit to progression that we have planned is for Apotheosis (Legendary) trees. You won't get to have Crackpot magic AND Jesus telekinesis AND Hank combat skill AND be a mini-Mag. That's where you'll choose your direction and stick with it forever.
  21. The Swain

    Tac-Bar & Grappling

    I think most of what you've addressed are things I've taken issue with myself. A lot of it boils down to preference, but the big points that are clear problems are: Grapple is too slow and stops the game while you're doing it. Enemy Tac-Bar stops the game while you wait for the pink bar to drain. I've got a few ideas on how to address this. Grapple DOES need to be a LOT faster than it is. Allowing the next hit in the chain to start more quickly would make a big difference. I might also just add a passive Corpus drain for being in Grapple in general to speed it along. The UI will get touched up eventually also, but not until we settle on the system. As always, I don't mess with UI until we know the system it represents is solid. If we just change grappling again, I've wasted a day creating UI for it. The game requiring you to upgrade your Tac-Bar isn't a problem, since it's not like we cap you out at a max number of skills. I DO want the benefits of armor to be greater but also diminish Tac-Bar quite a bit more than it's doing now. Definitely, the big things we're going to tackle first are those things that slow or stop gameplay. Those are big no-nos.
  22. The Swain

    Difficulty finding C-4 and a possible solution

    What I might do is have a dedicated “C4 Cabinet” for the dark room. I think the difficulty isnt just that you’re searching. It’s that it’s pitch black and you’re swarmed with abominations. I’ll find a way to clean up that particular location. I still love the cave-in search section tho so I’ll probably leave that one the way it is.
  23. The Swain

    What's Your Favorite Music Track From PN2?

    Blood Son, Darkness Comes (not in yet), Murder Room, Weird Science
  24. The Swain

    If you wanna have fun

    We’re thinking of making miniguns un-stowable, like with the rock smasher melee. We dont wanna take it away just to do it, but you can see how it’s a bit easy to abuse carrying so many : (
  25. The Swain

    Loving the discounted cosmetics!

    We dramatically lowered the cost on armor for the time being. Because you never lose it after you buy it, we had to keep the prices competitive with weapons. We’ll try this new pricing for a bot and see how t goes ?
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