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ArgentCosmonaut

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ArgentCosmonaut last won the day on November 29 2018

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About ArgentCosmonaut

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  1. ArgentCosmonaut

    NFRP 2nd Edition [Q&A/COMMENT/CHAT/COMPLAINT THREAD]

    Yeah, sure. But, it's up to you all in all. Have a good night!
  2. ArgentCosmonaut

    NFRP 2nd Edition [Q&A/COMMENT/CHAT/COMPLAINT THREAD]

    Well, alot of that is behind the scenes kinda of stuff. Most of that is stuff I need to work with in order to make all the fights work out and such. Hell, i'm sure you could jump right in just knowing how the turns in fighting works and things would work out.
  3. ArgentCosmonaut

    NFRP 2nd Edition [Q&A/COMMENT/CHAT/COMPLAINT THREAD]

    Ah, sorry, I didn't see the very bottom one. I was seeing in terms of that section. Then 3rd from the bottom, in that case.
  4. ArgentCosmonaut

    NFRP 2nd Edition [Q&A/COMMENT/CHAT/COMPLAINT THREAD]

    2nd link from the bottom.
  5. ArgentCosmonaut

    NFRP 2nd Edition [Q&A/COMMENT/CHAT/COMPLAINT THREAD]

    It's the 2nd link from the bottom on the master sheet. Just make a copy of it and edit it from there, if you want.
  6. ArgentCosmonaut

    NFRP 2nd Edition

    Eh, let's move the rest of this to the Junkyard Thread
  7. ArgentCosmonaut

    NFRP 2nd Edition

    Up to you. I'd need another two or three people, however. I can answer any questions you have.
  8. ArgentCosmonaut

    NFRP 2nd Edition

    Had 6000+ replies with the first one. But, everyone is busy now it seems. Its not as complicated as it looks. Most of it is just information for me, as all the numbers stuff is stuff i'll be working out, not the players.
  9. ArgentCosmonaut

    NFRP 2nd Edition

    Eh, trying to garner attention in some way. It's all good though
  10. ArgentCosmonaut

    NFRP 2nd Edition

    WHAT THE FUCK!
  11. Here is a free space to ask or comment about whatever you feel like so long as it pertains to resources or aspects of NFRP 2nd Edition I do have a Discord specifically for NFRP, but its access is limited to those I have met and have personally given a link.
  12. ArgentCosmonaut

    NFRP 2nd Edition

    WELCOME! To the much anticipated [And very late] 2nd Edition of the Nexus Factions Role Play! For those that have seen or played in the 1st NFRP, you will be pretty familiar with the rules of this new Edition. However, there have been a multitude of changes, enhancements and tweaks to the existing systems of playing. For which, I will provide a link to the 2nd Edition Master Sheet [NFRP 2nd Edition Master Sheet] https://docs.google.com/document/d/1lw31TsaGrf6CQ0XMI1MVBfq8kS88KSmYed2CS6nyzuU/edit?usp=sharing It is recommended that all players read through the 'How 2 Things' sheet to get an understanding of the systems that are in uses for this Role Play. Player Requirements I do not expect players to be completely serious 100% of the time, but do not join if you wish to make the entire game a meme show of ridiculousness. There are other Role Plays for that and are more tooled for that style of play. Grammar: It does not need to be perfect. Your punctuation does not have to be spot on. Your spelling doesn't have to be bee worthy. But please, things will be much easier for all of us and for your character if your intentions are understood by everyone; at the very least the GM. The less time spent deciphering your English the more time can be spent playing the game. Meta-Gaming: Just don't do it. Taking the fun out of an experience that would be suspenseful for your character takes the fun out of everything for everyone. If you have a problem, a question or a comment with/about the Role Play: Whether it is with a mistake with Loot, the unfairness of a battle or if an NPC is not to your liking; DO NOT POST IN THE MAIN ROLE PLAY THREAD [This Thread] ABOUT IT! Please Direct Message me on the forums or contact me through Discord and discuss it with me personally. There will also be a thread in 'The Junkyard' for such concerns. Perma-Death: Your player will die if he or she dies in combat. All players get ONE free Revive, all others must be found or purchased in game. Do not kill other players as a joke and do not rush into battles willy-nilly [This last one is more of a suggestion. If your player dies and you do not have a Revive you will have to make a new character and start from the beginning just as a new player would.] DBAA: Don't Be An Asshole. Do not pick on or otherwise antagonize other Players outside of character. We're here to de-stress and have a good time. The less Political/Social/Personal issues we have in play the better time all of us will have. Tampering with Character Inventory Sheets: If you try to add items that you have not looted, give your character attributes and skills they did not earn or otherwise falsify information on your Character Inventory at any time this will result in an instant ban from the Role Play. Mistakes are tolerable. Knowingly Cheating is not. Sheets will be monitored by the GM as well as trusted Moderators. Posting: Post at your convenience. If the GM is active, please allow at least 10 minutes before contacting the GM about your post. The GM will get to it when it is possible. If your Post gets skipped for any reason, please kindly remind the GM and the GM will respond to it. Please do not spam. Posting with conversations with other players is encouraged but do not take up the time of the whole Role Play for idle chatter. Adding New Content: If you have a request for a Feature, Armour, Weapon, Consumable, Skill or Enemy, please look first to see if it has been implemented. If not, make a post about it in the Comment Thread in the Junkyard and the GM will see about implementing it. Creating a Character At the bottom of the NFRP 2nd Edition Master Sheet will be a link to a sheet by the name of "Character Inventory Sheet Key" 1) Copy this Sheet 2) Add a name for your Character 3) Re-Title the Sheet in the name of your Character 3a) [Adding a Backstory and Appearance of your Character is completely optional but appreciated. At the very bottom of the sheet there will be space to do this. Please do not edit the main structure of the sheet too much. For the sanity of the GM] 4) Send the link of your Character Sheet to the GM. The GM will then approve your sheet or give you a suggestion on your sheet. Your character will start with: 1 Revive Token [After death in battle or otherwise, you will revive 6 hours later or at the morning of the next day.] 500 Nexus Notes [The Currency of the Nexus] 3 Talent Points [Can be added to any Talent Attribute. (These starting points have no restrictions. Put them where ever you choose)] YOU ARE RESPONSIBLE FOR MAINTAINING YOUR INVENTORY SHEET! The Plot (...Finally) You are a simple Survivor You do not know much about what has happened to this world that has turned it into such a Wasteland But you do know that you are fed up with just being a simple civilian, a survivor hanging on day to day. It is time to change. The AAHW has set up an HQ at the far North East Sector of the city. The Fight with the Anti-AAHW in the City of SIN has prompted them to loot your city for all the resources they can find. Stay out of their territory and they will not pay any mind to you. But they have lots of valuable goodies ripe for the taking, only if you are strong, brave and smart enough to take them. Their territory will constantly expand to the South West, Day by Day. Likewise, all other Factions will be expanding their territory. The more territory your faction has, the more Members, Weaponry, Armour and Consumables will be available to you at your Base. The City, a large metropolis, takes 16 hours to walk across without interruptions. The middle of the city is the Financial District. The East of the city is the Industrial District. The North is the High End Residency. The West is a Commercial District of large shopping malls, shops and smaller homes. The South district is Lower Income Housing. Surrounding the city, and taking up the lower Southern District are The Slums The Night Time: No one will be outside of their safezones. Because the night is owned by the Darkness. If you chose to leave your base at night, all Experience, Nexus Notes and Blood Tags will be doubled. The Day Time Lasts: 14 Hours The Night Lasts: 10 Hours Choose between the following factions to Start off allied to. Bandits A Faction of many Factions. Numerous, Low Resources, Large Territory Area, Large amount of members. Chaotic Members. Constant Infighting. Somewhat Safe Zones Enemies to most alliances Most prominent in the South East and Southern areas of the city. MERCs A militant faction. Mercenaries that are paid to fight for other Factions. This Faction will take 20% of your Nexus Notes after each mission you do for them. Heavily Equipped. Lots of Safe Zones. Lots of Vendors with Lots of weapons and armour. Generally friendly but suspicious of all new members and passersby. Unofficial Alliance with the AAHW Most Prominent in the North West, West and Central Areas. Random Civilian Faction A faction of which you are the leader or a valuable member of. Low Resources. Few Members. Almost No Equipment. Small Safe Zone. But you dictate the growth or destruction of this Alliance. Scattered throughout the City, in all Districts. As you progress through the world you will find other factions, big and small. Alliances or Wars with these alliances are commonplace. Choose your friends wisely else they will choose others over you. [As you start, you will receive a sort of tutorial where you will obtaining your starting weapons and get a handle on what your faction is all about. The world you are in is large, dangerous and filled with loot and mystery.]
  13. ArgentCosmonaut

    NFRP-Lite *TESTING*

    [Did not realize you posted so long ago. Sorry about that.] "Yes, that will be all. Thank you for your time." At which point you were whisked off to where ever you were. It was much like a blink. At one moment you were stood in that weird room, the next you were back. [I think that is about all that I needed to test. Once I get more of the sheets filled out I can start the actual Role Play]
  14. ArgentCosmonaut

    NFRP-Lite *TESTING*

    Ignoring the question, Mr Suit takes the last weapon which was slung off his opposite shoulder: the Dragunov. Miss Seer jots down a few more notes before saying: "It is necessary. It'll be over in a bit." But doesn't elaborate any further. Mr Suit then fires 1 round into your chest 1 bullets make contact Each bullet does 45 Damage You armour absorbs 15 Each bullet does 30 damage * torso multiplier = 30 Damage You health is now at 30/60Hp {So, one shot from a weapon of that high a level will kill you in 2 shots, baring your deflection stat (which is not an absolute)}
  15. ArgentCosmonaut

    NFRP-Lite *TESTING*

    "As in, that it is a proper counter against the specific armour you are wearing. Just powerful enough, as it were." Miss Seer said. At which point, Mr Suit fired another burst at your head. 3 bullets make contact Each bullet does 18 Damage You armour absorbs 15 Each bullet does 3 damage * headshot multiplier = 18 Damage You health is now at 42/60Hp
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