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MydoomfesT

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About MydoomfesT

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  1. MydoomfesT

    madness project nexus remake

    Unless sleepwalker is inactive. It's a race to see who will make this mod first.
  2. MydoomfesT

    madness project realm

    Aah! 2spooky4me
  3. MydoomfesT

    Export

    When export it, it doesn't contains the packages scripts and the font(it will change it to the default font). You can only get a good .fla if you personally ask swain. But he doesn't just hand that stuff out, for obvious reasons. Edit: The reason the package scripts, like itemgenerator, don't export properly is because Jpexs seems to have a problem with the files. These are the error messages Jpex gets when the swf is even opened.
  4. Kinda, stuff like a dismembered head will appear in lockers, but no special weapons/armor will be in the shop
  5. MydoomfesT

    Madness Project:Nexus mod Old Days

    Then what did you use this for?
  6. MydoomfesT

    Madness Project:Nexus mod Old Days

    Why is the automag V a mini shotgun. Use the automagV from interactive
  7. Are you planning to add anything else?
  8. MydoomfesT

    Madness Project:Nexus mod Old Days

    Maybe just make then look like giant agents or giant elite bodyguards
  9. MydoomfesT

    Madness Project:Nexus mod Old Days

    They're probably going look like generic grunts
  10. MydoomfesT

    Any guide on how to make mods?

    Sothink seems to always give me an out of memory error when extracting sprites
  11. MydoomfesT

    Any guide on how to make mods?

    Jpex doesn't let import my modified itemgenerator.as
  12. MydoomfesT

    Madness Project:Nexus mod Old Days

    If only there is a way to make them only have one foot
  13. MydoomfesT

    Any guide on how to make mods?

    I found the file that controls the stats of enemies like grunts and agents, but there is one bit that confuses me. weaponarray, what does this do? For the grunt, the line contains, "ppk","beretta","glock20" but some grunts spawn with weapons other than that.
  14. MydoomfesT

    Any guide on how to make mods?

    I saw that some mods on here have custom sprites that replaced old ones and Sean(Madness Archives) added new sprites in the game and made them appear in the shop. If anyone can tell me the neccesary tools required, that would be great.
  15. Yeah this hard af, I didn't expect grunts would throw their weapons. And it was on easy!!!
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