Jump to content

Audanti'sshitposts

Moderators
  • Content Count

    219
  • Joined

  • Last visited

  • Days Won

    14

Everything posted by Audanti'sshitposts

  1. Audanti'sshitposts

    Steel and Dynamite [RP]

    Giving Nathaniel an appreciative eye due to the use of a tried and true brute force approach he stated something that had popped into his head a while back. "Say do all of you possess abilities and powers or does that come from time served? Since I wouldn't mind being able to do cool stuff like break down steel doors with a shoulder charge or maybe read minds." Looking into the building he narrowed his eyes and huffed. "Odd how there are all these crates for storage yet a door to the building isn't visible. Wonder how they would even lug this stuff inside?" He waves his hand and steps near a crate ready to open it. "Say since we are looking for leads should we open some of these up might be useful you know."
  2. Audanti'sshitposts

    Version 1.12a has launched!

    Make sure to download this update as it introduces controller support, a new file path for saving, changed controls, and new story levels such as Deimos and Jeb working together! GOOOOOOOOO! Edit: Also contains co-op modes
  3. Audanti'sshitposts

    Version 1.12D released a few days ago

    This update mainly contains a whole slew of bug fixes for the story levels as well as some bug fixes for Arena such as the removal of the duplicated MR1. That being said there are still more bugs to root out so I implore you all to do your duty and report any and all you find!
  4. Audanti'sshitposts

    Steel and Dynamite [RP]

    He pats himself down giving himself a very thorough check. "No siree do not have a single explosive up my sleeve at all. Looks like we will have to figure out some other way inside."
  5. Audanti'sshitposts

    Endless Arena Mode?

    I hope there is also an option for story driven arena. Not a big fan of endless enemies.
  6. Audanti'sshitposts

    Animals

    Can we have pettable dogs instead?
  7. Audanti'sshitposts

    Steel and Dynamite [RP]

    "I'll take the backside with Nate. I do not trust the front as it seems the most obvious to place a trap or ambush. And the sides while good entrances might have some activity. That being said me being part of the force at one point well I should know my way around the back end of a police station. Any trouble just start blasting because I do not think any of us want to find out what the afterlife is like in this town." Roscoe goes around to the back to cover Nate.
  8. Audanti'sshitposts

    Steel and Dynamite [RP]

    Despite the grim situation a slight smile tugged at the corner of the ex-detective's lips. "Say if it is a police station we want to hole up in then I think I am the best man for the job! Granted yeah been awhile since I have been in a prescient but once you live the life for a bit it still sticks with you no matter how long you are off the force. Once a cop always a cop after all." He struts forward to take the lead to the station.
  9. Audanti'sshitposts

    Steel and Dynamite [RP]

    "Well let's leg it then. I am not in the mood to get bound to this crappy middle of nowhere town as an angry spirit or otherwise." He waits for the others to take point as he is hesitant in wanting to encounter anymore unnatural enemies.
  10. Audanti'sshitposts

    Steel and Dynamite [RP]

    "Damn Bishop took a beating! No worries buddy I'll patch you up." The Detective moves over to his comrade in order to tend to his injuries. "What in the hell where those fucking monsters?" He hopes that Vector and Knight can fill him in on the details of whatever fever dream demons just assaulted them out of nowhere. "I thought we were dealing with crazy cultists. Nobody said anything about monster pets or the like!" Heal Roll: 50 from Roll20.net
  11. Audanti'sshitposts

    Steel and Dynamite [RP]

    He gives a smirk as he levels both pistols for an optimal angle on the targets. "Looks like it is time to introduce these freaks to some good old fashion police brutality." Squeezing each trigger twice four bullets fly two apiece hopefully finding their mark in the bodies. Note: (Once again I am sorry for keeping you waiting for so long. But I have finally graduated from college and am determined to finish this with you.) Rolls for the four bullets: 90, 61, 72, 91. Rolls taken from Roll20.net
  12. Audanti'sshitposts

    Companion Reaction Animations

    I'm surprised this exists as I never took the time to notice that. I always thought they would kill then move onto the next mook to slaughter not start failing their arms around like an inflatable tube.
  13. Audanti'sshitposts

    bug 1.12b Silent patch bug found

    So it seems the silent patch meant to fix some issues actually ended up causing unrelated ones such as this one where I loaded my save and noticed that Sanford was missing at the museum entrance but Hank was there with the Dragon Slayer sword. Swapping to Sanford causes this. 2019-04-12 19-19-28.mp4
  14. Audanti'sshitposts

    bug [V1.12D] Weapons changing size when taken in/out from stash.

    Excuse me for being blunt. Where exactly is your proof say screenshots or even video evidence? I am not doubting you at all since I believe others have encountered it but a vague answer does not really help.
  15. Audanti'sshitposts

    Firearms you'd like to see in the project nexus

    I had a ton of fun with the Dragon Slayer easter egg weapon on Climb. So it would be cool if more easter egg weapons were in the story mode somewhere. Maybe even go with a horror theme on Halloween and create melee weapons such as Freddy's Glove.
  16. Audanti'sshitposts

    Sleepwalker GOL3Ms are a bitch to put down.

    You want to make sure you pull off their mask so you don't have to wail on them like that. Once you do enough damage an execution icon should show up to pull off their mask. Then continue wailing on them until another appears you can then finish them off quickly that way.
  17. Audanti'sshitposts

    MPN2 Changelog

    One of the most common questions concerning PN2's development cycle is for the developers to create a changelog for each update so that backers and potential buyers may see the progress of the game as well as any bugs that have been fixed. A changelog already exists in the form of a Google document though since it is confined to the pins of the PN2 beta channel of CRM most people are unaware of its existence. For this reason I have decided to pin this topic with the link to the changelog. Happy reading! https://docs.google.com/spreadsheets/d/1-2DnfdeQAMM7G5M6bii5w1iHWKJByy32Ny2L0K3ZYVg/edit#gid=0
  18. Audanti'sshitposts

    MPN2 Changelog

    Sadly I could only post the link. Only ones that have edit perms for the changelog are of course Matt and Swain.
  19. Audanti'sshitposts

    bug [1.12d] Ghoul Disappearing

    Yeah Ghoul disappearing was an old bug from when Last Leg first released I believe. Now he is becoming Houdini again.
  20. Audanti'sshitposts

    Drop is Now "R"?

    I agree this was an odd change to make. Especially since Q was such a natural drop button with R being the best reload button. Also why not allow me to change my controls back to left and right mouse when I change them to keyboard keys? That seems a lot more pressing rather than messing around with controls that were already perfect.
  21. Audanti'sshitposts

    Beta access

    No somebody cannot "upload" a version of the game and post it here. As that would be considered piracy and is highly illegal not to mention disrespect toward the developers. I am sorry you missed your chance to purchase the game but the fact remains you have to wait for Early Access like every else.
  22. Audanti'sshitposts

    Beta test

    The Paypal was shutdown last year. So unless you find someone with a working game code or acquire the game through other means. You cannot play the beta until Early Access releases onto Steam.
  23. I am aware of this bug in fact before the latest silent update yesterday it happened to me as well. Perhaps try launching the game again today and the bug might be patched now.
  24. Audanti'sshitposts

    Operation: Jupiter

    So how goes the writing on your fic Stranger?
  25. Audanti'sshitposts

    SO THAT DIFFICULTY

    By the way fun fact on Crackpot's boss fight: You can actually skip killing the Graveseekers if you knock off his first corpus block with grenades. As he is programmed to respond to that as well as the killing of the two big guys. Be forewarned if you do this you now have two Graveseekers, Crackpot, Zeds and numerous bandits gunning to pound you into a chew toy.
×