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Everything posted by Audanti'sshitposts

  1. Audanti'sshitposts

    Steel and Dynamite [RP]

    "Damn Bishop took a beating! No worries buddy I'll patch you up." The Detective moves over to his comrade in order to tend to his injuries. "What in the hell where those fucking monsters?" He hopes that Vector and Knight can fill him in on the details of whatever fever dream demons just assaulted them out of nowhere. "I thought we were dealing with crazy cultists. Nobody said anything about monster pets or the like!" Heal Roll: 50 from Roll20.net
  2. Audanti'sshitposts

    Steel and Dynamite [RP]

    He gives a smirk as he levels both pistols for an optimal angle on the targets. "Looks like it is time to introduce these freaks to some good old fashion police brutality." Squeezing each trigger twice four bullets fly two apiece hopefully finding their mark in the bodies. Note: (Once again I am sorry for keeping you waiting for so long. But I have finally graduated from college and am determined to finish this with you.) Rolls for the four bullets: 90, 61, 72, 91. Rolls taken from Roll20.net
  3. Audanti'sshitposts

    Companion Reaction Animations

    I'm surprised this exists as I never took the time to notice that. I always thought they would kill then move onto the next mook to slaughter not start failing their arms around like an inflatable tube.
  4. Audanti'sshitposts

    bug 1.12b Silent patch bug found

    So it seems the silent patch meant to fix some issues actually ended up causing unrelated ones such as this one where I loaded my save and noticed that Sanford was missing at the museum entrance but Hank was there with the Dragon Slayer sword. Swapping to Sanford causes this. 2019-04-12 19-19-28.mp4
  5. Audanti'sshitposts

    bug [V1.12D] Weapons changing size when taken in/out from stash.

    Excuse me for being blunt. Where exactly is your proof say screenshots or even video evidence? I am not doubting you at all since I believe others have encountered it but a vague answer does not really help.
  6. Audanti'sshitposts

    Firearms you'd like to see in the project nexus

    I had a ton of fun with the Dragon Slayer easter egg weapon on Climb. So it would be cool if more easter egg weapons were in the story mode somewhere. Maybe even go with a horror theme on Halloween and create melee weapons such as Freddy's Glove.
  7. Audanti'sshitposts

    Sleepwalker GOL3Ms are a bitch to put down.

    You want to make sure you pull off their mask so you don't have to wail on them like that. Once you do enough damage an execution icon should show up to pull off their mask. Then continue wailing on them until another appears you can then finish them off quickly that way.
  8. Audanti'sshitposts

    MPN2 Changelog

    One of the most common questions concerning PN2's development cycle is for the developers to create a changelog for each update so that backers and potential buyers may see the progress of the game as well as any bugs that have been fixed. A changelog already exists in the form of a Google document though since it is confined to the pins of the PN2 beta channel of CRM most people are unaware of its existence. For this reason I have decided to pin this topic with the link to the changelog. Happy reading! https://docs.google.com/spreadsheets/d/1-2DnfdeQAMM7G5M6bii5w1iHWKJByy32Ny2L0K3ZYVg/edit#gid=0
  9. Audanti'sshitposts

    MPN2 Changelog

    Sadly I could only post the link. Only ones that have edit perms for the changelog are of course Matt and Swain.
  10. Audanti'sshitposts

    bug [1.12d] Ghoul Disappearing

    Yeah Ghoul disappearing was an old bug from when Last Leg first released I believe. Now he is becoming Houdini again.
  11. Audanti'sshitposts

    Drop is Now "R"?

    I agree this was an odd change to make. Especially since Q was such a natural drop button with R being the best reload button. Also why not allow me to change my controls back to left and right mouse when I change them to keyboard keys? That seems a lot more pressing rather than messing around with controls that were already perfect.
  12. Audanti'sshitposts

    Version 1.12D released a few days ago

    This update mainly contains a whole slew of bug fixes for the story levels as well as some bug fixes for Arena such as the removal of the duplicated MR1. That being said there are still more bugs to root out so I implore you all to do your duty and report any and all you find!
  13. Audanti'sshitposts

    Beta access

    No somebody cannot "upload" a version of the game and post it here. As that would be considered piracy and is highly illegal not to mention disrespect toward the developers. I am sorry you missed your chance to purchase the game but the fact remains you have to wait for Early Access like every else.
  14. Audanti'sshitposts

    Beta test

    The Paypal was shutdown last year. So unless you find someone with a working game code or acquire the game through other means. You cannot play the beta until Early Access releases onto Steam.
  15. I am aware of this bug in fact before the latest silent update yesterday it happened to me as well. Perhaps try launching the game again today and the bug might be patched now.
  16. Audanti'sshitposts

    Operation: Jupiter

    So how goes the writing on your fic Stranger?
  17. Audanti'sshitposts


    By the way fun fact on Crackpot's boss fight: You can actually skip killing the Graveseekers if you knock off his first corpus block with grenades. As he is programmed to respond to that as well as the killing of the two big guys. Be forewarned if you do this you now have two Graveseekers, Crackpot, Zeds and numerous bandits gunning to pound you into a chew toy.
  18. Audanti'sshitposts


    Funny enough I only completed Flood Control when it came out and somehow managed to defeat Jorge and Church my first try. Something that in previous levels would take me at least two tries when ever they were a boss. I think the most optimal way is to make use of melee as well as any guns you have on hand and defeat Church first as Jorge's weapon does not do nearly as much damage as he does. Plus I believe Jorge stays stationary the entire fight while Church spears your ass with his trident then does a weird Hadoken ball attack.
  19. Audanti'sshitposts


    No worries I have had to do this before myself and have even had to rely on it once when I lost my saves. Thankfully, I left them with somebody who I had an open Discord convo with. Anyways I will privately message you the save data so you can insert it into the files. And even walk you through the process if necessary.
  20. Audanti'sshitposts

    bug [v1.12.b] 2 Murder rooms

    I never considered that actually. They are bringing back a few maps like Blue Monday right? Maybe that is the reason why the Murder Room was cloned.
  21. Audanti'sshitposts


    If you want my friend I could probably help you out by passing you my save file. It has all the story mode levels completed and you can choose which to play. Don't feel bad about how difficult the game is because quite frankly in some areas the difficulty is just plain broken. Especially in the Mining Sector (That train section can burn in the pits of Hell!) I also agree more checkpoints should be a thing after significant junctions in a mission. For instance in Climb the newest Hank and Sanford mission you don't get a checkpoint until AFTER you have gone through waves of enemies including two MAGS!
  22. Audanti'sshitposts

    bug [v1.12.b] 2 Murder rooms

    Yeah I remember when I saw this at first I thought it had simply reset my MR1 progress but then realized it had cloned itself. I also got video footage of the cloned and original rooms.
  23. Audanti'sshitposts

    Arena mode suggestion

    I whole heartily agree with this suggestion. Though I will admit to never having a problem with losing my throwables I can throw them all to zero and they still regen after a stage. But I do worry about losing my FNC rifle or Dragon Slayer sword when doing arena levels especially MR3 that is the WORST level to lose weapons on. I can't tell you the times my squadmates have bumbled their way into the spike pit and cost me a pretty penny since I have to outfit them again.
  24. Audanti'sshitposts

    bug 1.12b Silent patch bug found

    Found one more for the pile. The classic flashing red corpus block outside of an Arena level. I decided to avoid death in Facility by exiting the level. 2019-04-12 22-55-39.mp4
  25. Audanti'sshitposts

    bug 1.12b Silent patch bug found

    The bugs start coming and they don't stop coming! Floating Locker Doors in Facility. Yeah this video is proving that my mere presence is breaking the game. 2019-04-12 22-46-20.mp4