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  1. Yesterday
  2. Audanti'sshitposts

    Steel and Dynamite [RP]

    He gives a smirk as he levels both pistols for an optimal angle on the targets. "Looks like it is time to introduce these freaks to some good old fashion police brutality." Squeezing each trigger twice four bullets fly two apiece hopefully finding their mark in the bodies. Note: (Once again I am sorry for keeping you waiting for so long. But I have finally graduated from college and am determined to finish this with you.) Rolls for the four bullets: 90, 61, 72, 91. Rolls taken from Roll20.net
  3. Last week
  4. TheRock

    Generic stuff

    We prefer to not rely on allies. History already teached us that we can't rely on allies. We have, but we don't consider them as "important subject". Our strenght is in our own moral and technology, not by power of our allies.
  5. StorySwap!Asriel

    Madness combat SFM art

    Hankerchef
  6. StorySwap!Asriel

    Madness combat SFM art

  7. I just added a probably overdue even easier version (or less impossible) to that same Game Jolt link if anyone's still interested. I wonder if that makes it better or worse. File's the same name, so it's easy to keep old saved data by dragging it in the same folder as the last one and replacing it. There's some variables and checks for different throwing distances and chances that I put around the weapons stats list (at the top or bottom of the list), and around a check for Sanford's hook. I reduced one of those, and enemy aim for the other file I just put in. Maybe it's playable for more people now. 6 difficulty modes in total, just hope the lower 3 aren't too easy.
  8. AgentGabe55

    Generic stuff

    Is there any faction that the cursed is allianced with. Or does the Cursed rather keep to themselves?
  9. AgentGabe55

    Groupen asken

    You know to further expand upon your story and lore when Madness Project Nexus comes out you should without a doubt make a mod involving the Cursed Army. Heck my dream is a bunch of people put there factions all together into one madness universe and make a huge story and alot of lore about it.
  10. Can we at least get the option to turn that burst firing off or something?
  11. Bruh Sean or someone needs to give me Moderator on here, I swear I'm not just a user

  12. MydoomfesT

    Madness Project:Nexus mod Old Days

    Maybe just make then look like giant agents or giant elite bodyguards
  13. Earlier
  14. Zandermanith

    bug [1.12D] Mag Execution Ragdoll Bug

    Now this requires a rather specific set of circumstances to occur that I just so happened to cause, but I'm gonna mention it anyway. If a character is blown out of a Mag's hand while they're in the middle of their execution attack, they still get affected by the ragdolling prompt that occurs after the animation is finished. Note how Hank was blown off the building and then fell right back off while climbing it at the same time the Mag fired his shot. Just don't mind my bright idea to decidedly fire a DC-NAN at point blank range.
  15. sleepwalker

    Madness Project:Nexus mod Old Days

    I do not know what I'm going to do with the mags yet, I can get them out but I do not know what boss would be (sorry for my shitty english)
  16. sleepwalker

    Madness Project:Nexus mod Old Days

    sure they will look like this in the mod
  17. Destoguardian

    Interactive game

    both of them grab the shotgun and stab the mag in on the opening of the mask, with all of their strenght. then when they cannot insert it any further, shoot and kill the defenseless mag.
  18. AgentGabe55

    Interactive game

    I want to finish off the mag however these guys can take alot of hits and our ammo count looks rather low. However running away he'll have a chance to extract his revenge later. Id honestly look around to see if there's any building or anything of use. If there is Id go to it with my best buddy.
  19. If one companion is dead when you transition into the train chase scene (Or more likely if they die during the animation), then the appropriate cutscene won't play and by extension, the timer won't either. The actual gameplay sequence still played out as normal, albeit skipping the first dodging obstacle, though I didn't care to find out if the timer was just invisible now or not. Also the endless debris that's meant to fall during the "Find C4 in one of a billion containers" section isn't currently falling, not sure if this is a bug or a change, but if it's a change then it kinda renders the exercise of opening a billion containers pointless. Actually just seemingly all the "random" falling rubble is broken. And the door to Crackpot's room goes through the top of the entrance when opened.
  20. StorySwap!Asriel

    Madness Project:Nexus mod Old Days

    do you have same mag agent character in Madness Project:nexus mod old days if you not have any Mag Agent in your more make a vote for people
  21. StorySwap!Asriel

    Madness Project:Nexus mod Old Days

    number 2 and 3 they look wrong sandford have more blood then Deimos and Sanford have more Bandages then Deimos Sanford Bandages is more down
  22. StorySwap!Asriel

    Madness Project:Nexus mod Old Days

    sandford and deimos form mc 5.5
  23. sleepwalker

    Madness Project:Nexus mod Old Days

    to hank I change it for the one of mc 4 and I do not know if to change to deimos and sandford for those of mc 6.5
  24. sleepwalker

    Madness Project:Nexus mod Old Days

    how sandford and deimos they have to look?
  25. StorySwap!Asriel

    Madness Project:Nexus mod Old Days

    i thinking Sanford and Deimos form Madness Combat 6.5 and can you change hank from MC 5 Sanford with out his lower lip
  26. sleepwalker

    Madness Project:Nexus mod Old Days

    I still do not know how they're going to look Sandford and Deimos :c
  27. Quite a severe bug that I'm pretty sure has been around a while now, although I dunno why I didn't mention it before. In the part of the stage where you have to lob grenades at a doodad to unlock a bridge there's an upstairs (Upramp?) portion and if you stand anywhere in the circle, the camera will move above the ceiling and completely block the camera and only show darkness. It's quite a large portion of the area so it's a bit of a big deal, especially considering that's where the Engineer squad spawns in.
  28. dempsy18

    Interactive game

    Demetri turns around and flick shoots the Mag's hand, which then falls to the ground and then he shoots the other hand. The mag tries reaching out to Demetri but he just shoots the hand and it falls to the ground, The Mag tries to get up but fails and does nothing as his hands are rendered useless. what do you do?
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