Jump to content

All Activity

This stream auto-updates     

  1. Today
  2. Добрый день
    Рекомендует врач
    Лучшая Интернет Аптека

    Эрлонат (Эрлотиниб) - Erlonat (Erlotinib) 150мгs

  3. Yesterday
  4. Last week
  5. Ver película online - https://blog.libero.it/wp/veronlinegratispelicula/2019/09/16/ad-astra-ver-pelicula-online/ Ad Astra pelicula Ad Astra Hasta las estrellas pelicula completa Ad Astra cine 4 Ad Astra películas Ad Astra ver pelicula online Ad Astra Hasta las estrellas ver pelicula Ad Astra descargar peliculas gratis Ad Astra ver peliculas online gratis Ad Astra descargar pelicula gratis Ad Astra youtube pelicula Ad Astra Hasta las estrellas pelicula completa en chilena Ad Astra pelicula mexicanas Ad Astra Hasta las estrellas pelicula cristianas Ad Astra descargar pelicula Ad Astra Hasta las estrellas película infantiles Ad Astra Hasta las estrellas cine en español Ad Astra pelicula online hd Ad Astra cine fox Ad Astra si cine Ad Astra Hasta las estrellas cine 24 Ad Astra Hasta las estrellas película Ad Astra Hasta las estrellas Ver pelicula Ad Astra Ver película online Ad Astra Ver pelicula online Ad Astra ver película gratis Ad Astra Hasta las estrellas ver película latino Ad Astra Hasta las estrellas ver mexicana Ad Astra Ver película català Ad Astra Hasta las estrellas ver pelicula galego Ad Astra ver pelicula euskara Ad Astra y descargar películas gratis Ad Astra Hasta las estrellas y descargar cines Ad Astra Hasta las estrellas pelicula en linea gratis Ad Astra en linea pelicula mexicana Ad Astra Hasta las estrellas película latino online Ad Astra película completa
  6. Earlier
  7. It's easier for business and newcomers that this game isn't advertised as a sequel considering the original game isn't on Steam and is just a Flash game. Incidentally the original game has been rebranded as "Project Nexus (Classic)"
  8. Your orginal name was MADNESS: Project Nexus 2 but why did you remove "2"? And why didn't you named it Unity?
  9. dToni616372

    Madness: Project Nexus External Biography Mod

    how do i install the mod? i tried to save it as an exe and then fla file in jpexs but neitehr give me an exe
  10. I'm not talking about crossbow or such. This was influenced by New Dawn's saw launcher, and I thought a similar vibe of improvised weapons in the post-apocalyptic world (or apocalyptic, for if you view it that way) of MPN2's Zed Survival mode. I don't see it having any merit in the campaign or arena mode, where available munitions are enough to get the job done. A world that's has been destroyed and reborn into a twisted visage of itself is bound to have limited resources, such as ammo, run dry. Some may be preserved, but it'll rust out beyond any use. It might not, however if you're a survivor, you're more likely to go to gurantees rather than maybes. This weapon would come into play, either by bandits or you, when the weapon and munition quantity is nearly extinct as humanity itself (end days, as stated on the kickstarter), which Zed Survival looks to potray it to be. (If the kickstarter updates aren't deemed irrelevant now, in that case) I would imagine it working out like the Helsing or Tihar from the Metro 2033 series, powered pneumatically and utilizing a conventional magazine-like system. I don't have a accurate mental picture of a practical design -a cobbled together, but has a charm to it-, although I'm still contemplating the concept of it, function and appearance.
  11. my discord account got deleted/hacked 

  12. Chinshels

    My Fav(?) Game

    Grand Theft Auto:San Andreas
  13. sleepwalker


  14. sleepwalker

    Madness Project:Nexus mod Old Days

    Hi everyone, now I was working on the Old Days mod and I remembered that a long time ago I did not upload anything, so here you have an image I was working with this mod at this time but at the same time I was working with the NEXUS.fla mod, I was also busy with other things and so I could not upload anything
  15. Cool toy of hank of the madness combat chapter 7 :hank:


  16. gamehag.com

    My stuff...

  17. Bat Day

    I liked harder to time snap-dodges.

    Edit: See the bottom paragraph of this post for my most deep and rational analysis of this move and its relation to the game. I swear, the game could be twice as hard and heart pumping, like it was before, if it has an option to be a timed thing again. The game advertised a lot of difficulty it's suddenly missing now, and instead of cheesing toward an enemy armed with a gun while you don't have one, you'd have to do some creative skilled move like aim and throw your weapon at him or run around his shots, or just snap again but this time it's a skilled move, etcetera. It was fun difficulty done right, and could fix everything that's suddenly lacking (because of how easily you can now move around it). Just make it a toggle-able option if some people like things extra easy. I have a feeling that a lot of people really liked it that hard though, and might even be disappointed when they come back with it not. The full dodges, I don't even think about because they have a risky cooldown that brings you out of combat (and leaves you totally vulnerable for a split-second when you land), and you want enemies dead fast before they have more chances to kill you. It only seems to serve specific purposes and last-ditch efforts, and I wouldn't mind if it was just as hard or even harder to activate. When you start playing while rarely doing any snap or full dodges (full ones don't seem that useful for most situations to me anyway), your adrenaline might really start pumping (and some players might start shaking) as suddenly everything on-screen and everything you do matters. The things simply have to die as fast as possible before they can surround you, and you'll just have fun doing it in creative or situation - appropriate ways (depending on the current encounter's difficulty). You simply don't have any more excuses to let them get the drop on you because getting out of that situation isn't easy anymore. Players will have way more fun with the small creative victories on easier enemy encounters they find in-between all that clutter too, because they'll feel they've earned it. A snap just has to go where an enemy's not / not aiming, and it gets far in that direction pretty quick, so it on its own is plenty easy. High difficulty's a great immersion bringer too. The areas I progressed to before the game was made easier felt way more earned to me, and impactful. I would just toggle 'hard dodge' back on in the future to get that feeling again, or just make it a self imposed challenge that other people won't understand. I'll try to stop short of giving myself a heart attack. And I keep editing my posts, but now that I think about it, I think the, or one of the most important points, is that it definitely seems to be overshadowing the rest of the gameplay by simply being easier to do than it. Players could suck the fun out of all the other options and the rest of the game by simply snapping everywhere instead of considering the many other choices that could work per situation, and there were many more before it became the easy go-to. There's far less need for unarmed combat, or timed special moves, or frantically looking for a new weapon to pick up, and swords gain nearly the same use as guns, as you can just ninja dash to enemies like you're invincible. Examples of moments easy Snap-Dodge will replace due to it being the easier, even effortless alternative: -Throwing your melee weapon (and only weapon) is the easiest to use move because you're surrounded and aren't sure what's coming, so you're unarmed. -You're unarmed because you threw your weapon, so the easiest choices are either to disarm the nearest melee armed enemy (they will get a hit in before you can land enough punches) or fight a gun armed one while unarmed to get their weapon (you're too close for the game to let them hit you effectively). -Finding the nearest dropped weapon better than your own if there are any because sprinting around all those melee swings or shots to get an opportune attack with your current one is more difficult. -Dodging backwards from an enemy with sprinting / basic movement to give you more time to think about how you'll attack, or around them to get to the opening they created while attacking, or to get behind their back, or weaving around a crowd to get wherever you want. -Anything too hard to handle. Because it was already useful when it was much harder to do, and because it's a movement / locomotion option in a video game, it will make the game much easier by reminding you that you can escape most of the difficult situations with a tedious move that was more impressive to pull off before. You can rely on reacting with it to give you more time to think by giving you more layers of defense, and even use it for easy attacks and counter-attacks, thus making things far less tense and exciting. This is why the harder to time version either needs to be on harder difficulty modes, or a suggested difficulty option that really spices the game up. Eventually, you might remember enemy spawns well enough to even forget how difficult a level in the game was or how much of a difference this move made the first time it was played with it, but you'll notice a difference the more or less you perform it. Even blocking gets a little more useful. -Another edit: More than two options or a slider for snap-dodge timing might be useful (as funny as it sounds), but editing the difficulty in other ways might work as well (if it's not a mess). It takes over the positioning and distance advantages that most other features / attacks rely on, so changing other things to compensate could involve tweaking anything about the enemies / game, such as damage inflicted by enemies, enemey turning / movement speed, the timing required of other moves performed by the player, giving / revoking the act of throwing a weapon aim assist, etcetera, giving the snap limited charges?? (the last one sounds really weird)
  18. I just recently re-played Inner City (3-1) while barely snap-dodging at all (but only won it on Easy), and found it way more fun than replaying Climb! normally. I feel like this needs to be a toggle-able difficulty option, because I had to look around the screen and focus on playing the game more instead of easily sliding away from dangers in my immediate surroundings, and there are way more offensive choices than dodges (and there's probably more incentive to block). The timed snap-dodge (the harder to time one) was probably really good, and what's current feels much like you're just cheesing through it. There needs to be some way to suggest this as a viable alternative play-mode. This might be slightly easier with high level characters like Hank, but you still have less control than with the slide. Maybe it's the 'I'm one of the few people who are dedicated enough to do this' feeling, Or the fact that you're playing the game more, at a faster pace / speed of thought, while focused on all your tools and moves more. Certainly got my heart racing more than it has in awhile while on this, and I doubt it's just because it's a playstyle I haven't revisited in awhile. That mind-bending fast action was the thing that really sucked me into this game as much as it did in the first place, besides the neat world-building and bits of lore. Edit: I kept encountering too many soft lock glitches in Climb, but I bet it's completable on Madness while barely snap / dive / flip dodging at all too (except when necessary). Certainly is way more exhilarating, made me aim faster, made all melee fights more fun and tense, made me move around and save my ammo more, hide behind more walls during the hardest firefight, and even made me press E behind a piece of cover.
  19. Can someone please tell me how they got good at animating at Madness Combat

  20. Updating sprites. And thanks god for that.Cursed.thumb.png.6124d73187216a50102137cab99c9bca.png

  21. Strangerj

    Steel and Dynamite [RP]

    “Trust me- it ain’t all a basket of kittens.” Nate looks over one of the crates, looking for an opening. “And if I got this from working with them, then everyone would have it.” He glances over to you and your crate. “Good luck with yours.” (Crate opening roll, you know the drill.)
  22. Audanti'sshitposts

    Steel and Dynamite [RP]

    Giving Nathaniel an appreciative eye due to the use of a tried and true brute force approach he stated something that had popped into his head a while back. "Say do all of you possess abilities and powers or does that come from time served? Since I wouldn't mind being able to do cool stuff like break down steel doors with a shoulder charge or maybe read minds." Looking into the building he narrowed his eyes and huffed. "Odd how there are all these crates for storage yet a door to the building isn't visible. Wonder how they would even lug this stuff inside?" He waves his hand and steps near a crate ready to open it. "Say since we are looking for leads should we open some of these up might be useful you know."
  23. X!Chara

    Madness Project:Nexus mod Old Days

    this is yes
  24. A cutscene that plays around the first time you enter overworld 6 in Story seems bugged. (might add more to this comment at later dates).
  25. I had another account , somehow lost it.

          please bully me

  26. Moving the topic here as it seems the Technical Assistance side of the forum is inactive. I stopped playing PN some time ago thanks to personal stuff, and now I wished to tackle it again and see how much had changed. At the moment I am with Sanford and Deimos and, if my controller is plugged in, it instantly starts in coop mode. I'd love to know if there was a way to disable coop in-game only, not having to unplug the game-pad every time.
  27. ✞RΛ Ɨ҉4 ₳҉₦✞

    My stuff...

    Hm. I make collab clips. Make tests. Can make effects. Let's star. - tests - (2018-2019) - not full. Also you can find more - https://www.youtube.com/channel/UCE3-60651rUDVTznHMuHnAg Sheriff_test.mp4 LOL.mp4 DaskerKS.mp4 EStiHeroMaxTEST-Master-of-the-pistols.mp4 Evolution.mp4 WTF_BRO.mp4 9492__9660_MAEVE_TEST_9660__9488.mp4 2_In_1_tests.mp4 Djjaner_TEST.mp4
  28. Mr.Krinkels

    I think Flood Control is awful

    Posts like these are delicious. Thanks for recording your thoughts on this stage for us to read over. Also you're probably not an idiot.
  1. Load more activity