Good afternoon, gentlemen. I'm Swain, and I have the dual purpose job around here of:
Creating the bugs you'll find in the game, and
Destroying those bugs.
Game bugs and issues happen for a variety of reasons. Sometimes it's sloppy code or laziness, but more often than not, it's because some upgrade to Unity3D changes the way things work that the game engine used to rely on. At other times it's because it's impossible to predict every little way a new feature is going to interact or interfere with another existing feature.
That's where you guys come in!
The Agency Against Game Bugs is the first and last line of defense against a broken game. While I may be the only one with hands-on access to the game code and am therefore the only person able to correct mistakes, I still need helpful and dedicated players such as yourself to help me find the glaring issues that are keeping Project Nexus from being the perfect version of itself.
So, how do we do this?
Step One: Find those bugs!
First we need to catalog the bugs in the game. After we are aware that an issue is occurring in the game, we can take it to step two.
Step Two: Reliably Reproduce Bugs
It's not usually possible to resolve a bug if we have no clue what's causing it. Putting together a checklist of things that will reliably cause the bug to repeat is essential to nailing down whatever is causing it. Depending on how game-breaking the bug is, this step might be difficult to follow. It is, however, very important!
That's it for now! I'll edit this topic with more instructions and clarifications when it's necessary. For now, welcome aboard!