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irongole

The Agency Against Anarchy and Chaos

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Posted (edited)

Welcome to the Agency Aganist Anarchy and Chaos! Formerly known as the Agency Against all Agencies and the Adanced Arms and support group. Here we emphasize on training our soldiers in the art of war, give everyone touch training and equipping them with top of the line weapons. Don’t feel like fighting? You can join our science division, focused on creating all forms of technology and weapons for us! Don’t feel like doing that either? Don’t worry, you can work as a chef or volunteer worker. 

Infantry Ranks:

Officer: The standard infantry unit, equipped with a dark uniform and green masks. You will serve on the frontlines and vanquish our enemies!

Majors: Once proving yourself as an effective infantry unit, you are upgraded to a shock unit. You are given more training and given tasks usually as squads. Your job is to act as extra muscle and brillent combatants.

Commanders: The commander position is given to those who think outside the box and can lead their troops to victor. You are often put with the lesser units and provide moral boosts to our troopers. Your training and skills make you notably better then most opponents that are thrown at you. 

General: The top of the line soldier that has proven themselves time and time again to be able to take down enemies of high caliber. You have been given the best training we have to offer and much more. Although you may not see as much combat a skill before, rather helping positionig troops and helping elsewhere.

 

Special Units:

Zealots: The best and toughest soldier we have to offer, rather then serve as infantry units your job is assassination and infiltration. Your kind is often quiet and you don’t receive the glory of other units but your presence to the enemy is well known. Even noticeable as hunting down key membership of the US government and memebers of the Anti-AAHW. Mark 2 versions of Zealots are given experimental armor and advanced equipment that can cloak you.

Shockers: The brute force of the army, your job is to deflect billets and act as riot control. Your are often sent in the frontlines to provide cover and distraction, your strength and armor making up for most of your imposing figure.

Purge Troopers: Heavily armed and given tough armor, your job is to do the thing a no one else can. From burning bodies to being deployed behind enemy lines, you often see the worst of the combat but somehow you make it through. The horrors you will face are unimaginable, but that’s what you signed up for.

Machines and vehicles:

Mechanical giants: Our most proudest achievement, the creation of giant machines designed for combat. Early versions were designed for melee combat. Often known as Breaker models, the later models (known as Drakons) would be able to fire weapons of all sorts. Their armor can take heavy punishment but isn’t invincible, only 100 of these were ever developed so don’t lose any of them.

Nullifyer: A device made to stop magical users from using their abilities. It can heavily impact their performance, restricting them and nullifying their abilities. However the device has a short range and only few models were ever made for mobile use.

G2T5 Medium Tank: Second in the series of tanks developed by the AAAC, they are equipped with a 150mm cannon and opis equipped with a wide range of anti-infantry weapons. Its armor makes it a tough foe against even the hardest explosives.

Assault/Troop Heavy Transport(HTA/T): A special series of flying vehicles designed to deploy vehicles and provide air support to our troops on the ground. They can carry very heavy objects at a moderate speed and eat fuel like theres no tomorrow. 

 

Command and political structure:

Information classified

Science Division;

Scientist: As a scientist your job, is to create and maintain equipment. You don’t see much combat but everything you do see is highly classified. From our experimental research to the creatures we have locked up.

Infected: With our research in creating the zealot formula, we found a ever evolving virus that was eventually contained after several days of combat. These infected varied in size and physical abilities. They are to be lightly experimented on and must be placed around armed guards at all times.

Armor and equipment: From shields to guns, the arms of our army are made specially to fit the needs of our soldiers. Our body armor is useful against terminal ballistics and firearms, a bit heavy but effective. Our guns range from .30 caliber to the even more effective .67 breaker rounds. Basic supplies and the alike are also provided, with our scientists and engineers working hard to give our soldiers the best we have to offer.

Enemies:

AAHW: Enemies, their enforcement and chaos inducing organization must be removed. Their madness is coming to end.

Nexus: Evil and clone creators, a rival and enemy. Their abilities and mass production serve as a major threat to our organization and thus must be destroyed.

The Anti-AAHW: Enemies as well, though they oppose our enemy. They are to unpredictable and dangerous to be kept alive.

Merc: Men for hire, we bare no grudge against them. But if they are to attack us then they too mustn’t be destroyed.

Bandits: People who have scavenged and killed their way through life. Kill on sight.

Zeds: Undead and relishing the chance to eat our flesh. Double tap to make sure they are dead permanently.

The G.A.G: They are weak, grunts who will not stand in our way.

Allied:

None as of yet.

Final message:

We hope to see you in the fight soldier! With our weapons and abilities we will surely crush those around us! 

Edited by irongole

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Why did you change the organization? honestly, the old concept of this agency was more pleasant, and before that, the list of "soldiers and leaders" was good and the "ranks" was much more organized and powerful besides the old concept of the organization was all over the world

Edited by selosbo-06
it was misspelled

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On 9/29/2018 at 12:17 AM, selosbo-06 said:

Why did you change the organization? honestly, the old concept of this agency was more pleasant, and before that, the list of "soldiers and leaders" was good and the "ranks" was much more organized and powerful besides the old concept of the organization was all over the world

Well generally the old organization was poorly written and most of the ranks were as well. It seemed too excessive to just have one unit be special because of the type of their weapon rather then their actual abilities. 

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ok seeing it from another perspective has your answer logical and honestly the ranges were too exaggerated but more, however, I would like you to put the grunts again because really starting from official is something like very hurried do not you think? Also if you see that you want to put the grunts back put them with a basic armament (only a suggestion) and to finalize also the AAAA consortium
(PS: sorry if you find it annoying but simply are just some minimal suggestions)

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Well the officer rankings are basically grunts, but with infantry training. I think statistically if we want a stronger faction we must spend more time on upgrading and improving our units rather then rely on using basic grunts. The down side is that our units do take a lot more time to train, but the price is more then worth it.

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10 hours ago, TheRock said:

I see you have so many enemies over there.

We do make plenty of enemies

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