Jump to content

Strangerj

Members
  • Content count

    125
  • Joined

  • Last visited

  • Days Won

    1

Strangerj last won the day on October 31 2018

Strangerj had the most liked content!

Community Reputation

7 Neutral

Social Info

3 Followers

About Strangerj

  • Rank
    Agent
  • Birthday 02/22/2001

Recent Profile Visitors

222 profile views
  1. Strangerj

    Steel and Dynamite [RP]

    “I think, and I’m probably wrong, but hear me: rituals are to bring something in. You wouldn’t burn down your summoning circles. Like with my journal, I wouldn’t burn it, release that latent energy, lord knows what it’ll do. Our problem is what’s being brought out at midnight. My question is why this town?”
  2. Strangerj

    Steel and Dynamite [RP]

    He pores it over, frowning. “It’s chickenscratch to me. Something begins at midnight.” He pauses. “Wait.” Presses a finger to his earpiece. “Hey, Fritzy bud, what time is it on your end?” Fritz’ voice crackles through your earpiece. “10:43 am. Why?” Matt pulls out his pocket watch and looks at it. “Ten minutes to midnight. It’s the age old doomsday clock.” ”Weird. Pascal just reported it being ten to noon.” ”Aw, hell.” Shit. /BRIEFING UPDATED
  3. Strangerj

    Steel and Dynamite [RP]

    You make bits of it out: ”The black god.... May the flame be..... at midnight, the ritua-......” The rest is nonsensical scribbles and indecipherable.
  4. Strangerj

    Steel and Dynamite [RP]

    It seems to be torn and crumpled. The writing is smudged, and you’ll need to use all your perception (aka roll) to make it out. Or hand it to Matt.
  5. Strangerj

    Steel and Dynamite [RP]

    You open the note, seemingly a prayer. It reads: ”Our flame, Whose Holy Alight rests below, Let is burn the nonbeliever and heretic, To ash, to ash! And scatter them away!”
  6. Strangerj

    Steel and Dynamite [RP]

    You find two notes in his pockets, and a silver handled stiletto knife in his chest. His nametag reads Leonard Montag, and his green eyes are frozen open with fear and pain. In his pockets is also a pocket compass, and a wallet with ten dollars in it. /Inspect Note 1 /Inspect Note 2 /Inspect Compass /Inspect Body Further
  7. Strangerj

    Steel and Dynamite [RP]

    Skeletons, in this case, means a firefighter with an axe to the head and his neck cut in an unnaturally smooth circular motion, as if someone had laid him down and rotated him. The knife used is still stuck in his chest, next to his heart. You process this before the dead body falls out and lands with a wet crunch, as the axe is driven up and out of his head, clattering next to the massive gash. Crimson blood pools at your feet, and Matterson peeks over, and whistles. “That’s.. not groovy. Shit. You wanna check the guy, or should I?”
  8. Strangerj

    Steel and Dynamite [RP]

    You emerge into a living quarters/kitchenette area. The beds are against one wall, the kitchen against another. There’s a supply closet near the furthest bed, and the fire pole is next to the top of the stairs. Footlockers are under the beds. “Well. You wanna tackle the kitchen, or the supply closet?”
  9. Strangerj

    Steel and Dynamite [RP]

    It seems to fall own at your touch. The door opens shortly after, and you find a beige hallway leading to some stairs, the ever infamous fire-pole, the garage as well, and a equipment room that seems to double as a poker tournament room. Sei chuckles. “Course there’s poker. Everyone, split up. Hawkins, equipment room. Matterson, upstairs with Roscoe. I’ll take the garage.”
  10. Strangerj

    Steel and Dynamite [RP]

    It goes from 5-40 in increments of five, about every quarter or so. It’s rusty, and you think it’s likely just as easy to break open as to pick. ”They skimped on their lock budget.” ”Likely didn’t have the money, Matterson.” /Try to force the lock /Try to pick the lock
  11. Strangerj

    Steel and Dynamite [RP]

    It’s a simple combination lock, going by the locks of it. A bit rusty, but you should be able to pick it. The windows should be a breeze to shatter. Roll for either, or inspect the lock closer, or the building.
  12. Strangerj

    Steel and Dynamite [RP]

    The Firehouse is locked from the inside, so you’ll either have to kick in the door, or break a window. Matterson starts studying the lock, Eleanor looks for a suitable rock, and Sei peeks into the window. NEW LOCATION DISCOVERED: FIREHOUSE ”The lock’s a combination one. Anyone wanna start guessing combos?”
  13. Strangerj

    Steel and Dynamite [RP]

    Once you pass through, it’s like nothing you’ve ever seen before. It’s like someone paused a war flick halfway through the firebombing of Dresden. Planes sit suspended in midair, mid-dive, releasing firebombs to scorch the town. Flames absently lick at a few buildings, but do not spread. Seems the fires are running in place. There are several options here: /Go to Fire Station. /Go to Police Station. /Go to Diner. /Go to Hospital. The Fire is at 5% uncontainment.
  14. Strangerj

    Steel and Dynamite [RP]

    “Sorry to disappoint, but I don’t think it’ll go down easy. Besides, that ruins the fun!” ”Matterson, shut up.” ”In any case, Misaki, Matterson, we do need to enter, yeah?” ”Yeah.” /Enter the town?
  15. Strangerj

    Steel and Dynamite [RP]

    (I meant walk, lol) The fire wall, for lack of a better description, is a vaguely orange ring of fire, flickering at some points, seemingly made of fire. LOCATION DISCOVERED: FIRE-GATE Matterson picks up a stick, pushing it into the fire. He withdraws it unburnt. ”Strange.” He snaps it, throws it away, and beckons to Brewster. “Hey, Nate, (don’t glare, Nathan), touch it.” Nathaniel sighs and pokes it with a bandaged fire. No burns. ”Probably burns on leaving town though.” (Briefing Updated, check it if you like.)
×