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ArgentCosmonaut

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ArgentCosmonaut last won the day on November 11

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About ArgentCosmonaut

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  1. ArgentCosmonaut

    NFRP-Lite *TESTING*

    [Did not realize you posted so long ago. Sorry about that.] "Yes, that will be all. Thank you for your time." At which point you were whisked off to where ever you were. It was much like a blink. At one moment you were stood in that weird room, the next you were back. [I think that is about all that I needed to test. Once I get more of the sheets filled out I can start the actual Role Play]
  2. ArgentCosmonaut

    NFRP-Lite *TESTING*

    Ignoring the question, Mr Suit takes the last weapon which was slung off his opposite shoulder: the Dragunov. Miss Seer jots down a few more notes before saying: "It is necessary. It'll be over in a bit." But doesn't elaborate any further. Mr Suit then fires 1 round into your chest 1 bullets make contact Each bullet does 45 Damage You armour absorbs 15 Each bullet does 30 damage * torso multiplier = 30 Damage You health is now at 30/60Hp {So, one shot from a weapon of that high a level will kill you in 2 shots, baring your deflection stat (which is not an absolute)}
  3. ArgentCosmonaut

    NFRP-Lite *TESTING*

    "As in, that it is a proper counter against the specific armour you are wearing. Just powerful enough, as it were." Miss Seer said. At which point, Mr Suit fired another burst at your head. 3 bullets make contact Each bullet does 18 Damage You armour absorbs 15 Each bullet does 3 damage * headshot multiplier = 18 Damage You health is now at 42/60Hp
  4. ArgentCosmonaut

    NFRP-Lite *TESTING*

    Totals: Absorption: 15 Damage Deflection: 17% Stamina: +1 [+1 Meters of movement] Stealth: 4 Appearance: 4 Vigor: 2 [+10 Health] Luger P08 [D 5 | R 24 | Mg 8] SR-3 [D 18 | R 40 | Mg 20] Dragunov [D 45 | R 95 | Mg 10] "Miss Seer. And to answer your questions, it was all decided at random. You and the armour were just as likely to be chosen as not to be chosen. As for your arrival here, certain secrets must be held, but it wouldn't be entirely false to say that you are both 'are' and 'are not' here." Mr. Suit dropped the Luger, the weapon disappearing the moment it touched the ground, and then took the SR3 off of his shoulder and readied it. He fires one burst from the weapon [3 Bullets] at your chest 1 bullet does 18 damage - 15 absorbtion from armour Each bullet does 3 damage * 3 bullets = 9 Damage 60 HP - 9 damage = 51/60HP left Mr. Suit nods and reloads the weapon. Miss Seer makes a few nods and says: "This weapon is a match for your armour."
  5. ArgentCosmonaut

    NFRP-Lite *TESTING*

    Another figure walks out from behind the well dressed and masked individual. It is another rather smartly clothed individual. A woman, holding a clipboard and pen "Mr...... Petkus," She says, looking down at her notes: "You are here for a normal testing of current reality testing systems. Do not worry to much. Any damages, whether physical, emotional or mental shall be as if they never happened. And yes, Mr. Suit here is to conduct the testing. I am here to take notes. It's not science unless you gather valid data, afterall." 'Mr. Suit' readies the Luger again, this time firing at your head, with amazing accuracy and every bullet hitting without head to the deflection stat of your helmet. Ballistic protects 90% of all damage no matter how weak the weapon. Luger does 5 damage * .1 = .5 damage per bullet. [Round up to 1 Dmg] Every bullet does 1 damage * Headshot Damage Multiplier (x2) 2 damage * 8 shots = 16 damage These shots ring your bell a little bit harder, the bullets bouncing of your helmet, but you are not any worse for wear as getting shot goes. Your headache soon fades and you are back to 100%
  6. ArgentCosmonaut

    NFRP-Lite *TESTING*

    [At work and on break. Able to access all the files I need.] [How damage works depends on the type of armour you are wearing. Ballistic, Clothing or Heavy Armour. The type of armour counts depending on what part of your body the enemy is attacking. So limbs will depend on gloves and pants. Head will depend on the helmet. Torso depends on chest armour.] [Damage will then round to the nearest whole number that is not zero] He first uses the Luger, firing the whole clip without regard to Ranged points at your chest. Clothing protects 75% of all damage no matter how weak the weapon. Luger does 5 damage * .75 = 1.25 damage per bullet. Every bullet does 1 damage * torso shot damage multiplier of 1 1 damage * 8 shots = 8 damage. You receive 8 damage, but your wounds heal almost immediately and you are back at the full health of 60hp
  7. ArgentCosmonaut

    NFRP-Lite *TESTING*

    Combat Helmet [A 4 | D 7% | Dur 70 | Sth 1 | Ap -1] Military Dress Shirt [A 2 | Dur 150 | S 2 | Sth 1 | Ap 5 | V 2] Military Pants [A 5 | D 5% | Dur 170 | S -1 | Sth 2 ] Combat Boots [ A 6 | D 3% | Dur 220 ] Totals: Absorption: 15 Damage Deflection: 17% Stamina: +1 [+1 Meters of movement] Stealth: 4 Appearance: 4 Vigor: 2 [+10 Health] In front of the newest individual in the test chamber appears a man in a black suit, wearing a gas-mask and a rather old looking hat. He has 3 weapons. Luger P08 [D 5 | R 24 | Mg 8] SR-3 [D 18 | R 40 | Mg 20] Dragunov [D 45 | R 95 | Mg 10] [I gotta get ready for work, so we'll have to pick up on this tomorrow.]
  8. ArgentCosmonaut

    NFRP-Lite *TESTING*

    Alright, pick out some armour from the 'Armour Closet' and I'll pick out 3 weapons for it. One that is underpowered for the total absorption of what you pick One that is matched to it And one that is completely overpowered for what your armour is.
  9. ArgentCosmonaut

    NFRP-Lite *TESTING*

    As for the overhauling, yes, this is what I was seeking to do. S070, in fact, was a member of the original NFRP. And by plot, I'm meaning why the players have a reason for doing what they do in the world that has been created. In the previous Role Play, it was more or less finding a faction to follow and do missions for them, but evolved into turning into a wild fight against the AAHW as they began to take control of the city. Around this time, the roleplay died. The armour, is more of a test to see how damage will work in this roleplay compared to the old on. There was an instance where a member fought 20 bandits, all of which managed to shoot at him and land hits and he did not take any damage due to the class of his armour. I am trying to plan around this and balance it. So, a decent amount of the armour will be tested, all of which is up to your choice on what to take. Additionally, the roleplay is open to change. Meaning: Skills, enemies, weapons, armour, ect can be added at any time and found [Given time to impliment them and possibly balance them]
  10. ArgentCosmonaut

    NFRP-Lite *TESTING*

    Yes, the Agility is a 'Talent' that you can invest points into. If you look at the 'Character Inventory Sheet Key' you'll get an idea of how they work. There is also a link to the 'Character Talents Sheet' that'll explain how they work in a better detail Character Talents [Complete!] https://docs.google.com/document/d/1aDU2CGJRotZq5f1LrPn6l-HgAgwkyKsQsPHPnrqphRQ/edit?usp=sharing Character Inventory Sheet Key [Complete!] https://docs.google.com/document/d/1tCKk4JgcSXpnL4GoDYOyLQYQ9QV31BwdgoHg558d3co/edit?usp=sharing And if you don't mind. Any character would suffices, but you don't need to use any. I don't know when this will turn into an actual Role Play. I need a few more active players to be able to move on with things. I'm also currently working on a few things in order to make the system more complete [Mostly just shorthand edits and bestiary conversions] as well as work on the plot of the whole thing before I can go into a full roleplay mode.
  11. ArgentCosmonaut

    NFRP-Lite *TESTING*

    [In the actual Roleplay, there would be a check for agility to see that you manage to make it. Probably something low, around a 3 or so. But for the purposes of the testing here, i'll say that you made it.] You manage to climb up into the attic, the space empty, save for cobwebs and a window at the far end of the space. Below, the bandits have climbed up the stairs into the room you were just in. They fan out and break into the other rooms, searching them. They, however, do not notice the attic panel you crawled up into and eventually leave the building You have successfully evaded the Bandits, however, be careful as walking into areas could have you being spotted by them again. [And the chase went as I had planned it. Bandits are rather easy to escape from in general, so long as you are smart with your direction you are running; which you were. Now, I want to test armour on a player and damage that the player will sustain from lower to higher level weaponry from enemies.]
  12. ArgentCosmonaut

    NFRP-Lite *TESTING*

    [Stairs do not require 2 MP, they just count as moving between rooms] The stairs are sturdy, enough so that you manage to make it up the stairs with a few minor squeaks. Just as you make it to the top of the stairs, do you hear the sound of many pairs of footsteps enter the room you just left. You find yourself in a hallway. Another door to your left and a door behind you, right above the stairs on a landing. You also notice a panel in the ceiling that would lead to the attic, 25 meters away. It will cost 2 movement points to jump up there. Going to the first door is 20 meters, the second door is 10. You are 1 turn away from evading the bandits. You have 2 Movement Points left. The bandits are 1 room away and will make it to you in 1 turn. They can move 60 meters every turn
  13. ArgentCosmonaut

    NFRP-Lite *TESTING*

    [The power is currently off in the building. Sorry, i should of mentioned that. The light that you can see by is coming through some high windows] New Weapon Acquired Rusty Rebar: Damage: 7 | Weight: Medium| Durability : 20/20 The next room is a bit different, 20 meters square, in that it is in various states of destruction: The studs in the walls a bare, various amounts of wiring is poking out from places in the wall, debris is covering the floor. There is a staircase to your left. You can hear the bandits beating down the door, their voices raised again. You are 2 turns away from losing the Bandits You have 2 Movement Points left The bandits are 2 rooms away from you. They can move into your room in the next turn. [Sorry for all the editing, still trying to compile things in a neat way.]
  14. ArgentCosmonaut

    NFRP-Lite *TESTING*

    The room you find yourself in is 30 meters square and dimly lit You are in a Interior Dark Area. You have a 20% Chance of going unnoticed without action. You have broken sight with the pursuing Bandits. 3 Turns until they give up. There are 2 doors. One to your right and one straight ahead from the door you just entered. The room is bare, aside from a large pile of construction material piled up in a corner: two-by-fours, broken drywall, crumbled concrete and several jagged looking pieces of rebar. The bandits that were pursuing you have entered the alley and you can hear their raised voices through the door, but cannot make out individual words. You can distinctly hear the sound of the dumpster being opened and more angry raised voices.
  15. ArgentCosmonaut

    NFRP-Lite *TESTING*

    As you quickly scan the alleyway, you see: A dumpster 25 meters into the alleyway. An open door 40 meters down the alley A fire escape 50 meters down the alley (Note, in order get into cover or enter a building/room, you will have to spend 1 movment point In order to climb, you must spend 2 movement points. You will regenerate 1 movement point every turn. So if you use 2 movement points this turn, you will have 1 at the end of your turn and you will receive one your next turn, leaving you 2 points for that turn.)
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