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Showing content with the highest reputation since 12/21/2018 in Posts

  1. 2 points
    Hello and welcome to my interactive madness combat game! here are the rules once you look at the image suggest something for the character to do, the most popular suggestion will be chosen. to figure out what one is most popular say for example someone says "go right" you can vote on that by saying it again so what ever suggestion has the most votes will be chosen. once I found the most popular i will use a random number generator to find out how the action will go. 1-15 the action fails completely 15-45 works fine but somethings might go wrong 45-80 works great 80-100 works perfectly and more here is the first scenario I will wait 20 minutes per picture to wait for suggestions if nothing gets suggested after 10 minutes, but if 1 person suggested something ill go with there suggestion Inspired by that one adventure game on the forums Oh and tell me if you want this on discord or on the forums i'm down for any (credit to shootdacheese for some sprites) you wake up and you don't remember anything..you hear mumbling a few feet from you... what do you do?
  2. 1 point
    Aspiring / budding game dev here. This is mostly a hard-as-nails (there's a really easy mode too), stylish gameplay mod that I made by editing the script and adding features over the years. This update has some minor changes from the very last (easier easy mode, harder hard mode), which I just kept linking on my Newgrounds news posts. (slight spoilers ahead) Download: https://gamejolt.com/games/madnessnexusmodinfamy/385430 More chaos, and more replayability. More moves and timed counters. More things to dodge, and more reasons and ways to dodge them! Everyone moves faster and headshots matter a bit more (they heal you). I wanted to balance the usage of more moves (unarmed, melee and dodges), randomize enemy abilities, weapons and encounters (some will throw weapons or grapple you, and a Soldat or something scarier can spawn where they aren't supposed to be) and spice things up as much as I can. All mid-level soldiers and characters can occasionally perform low to high level dodges, melee and unarmed attacks (some iframes for some melee). Enemies can aim from afar and even from off-screen (starting at level 3 in story mode), making you weigh whether to dodge or shoot first (it's slightly random, but fine tuned to your reaction time with the rest of game flow, as well as selected difficulty). You can disarm guns with timed unarmed attacks, and swords with timed blocks (the latter is really useful, as subsequent counter-attacks will heal you and pass through enemy blocking and tac-bars). You now have sweet-spots, and usually need to hit tac-bar enemies past your reticle / max accurate range (stay away from mid- range enemy shots for this reason) for the fastest kill. Yeah, I took a few mechanics from PN2, put a spin on some, and made a couple of my own. Sweet-spots and unarmed attacks that can pass through tac-bars (50/50) are in. I tried making grazes, but your health-bar just chips away per tac-dodge until it reaches your last chunk (so heal it back). Nobody keeps track of their mag's load - your ammo bar can dip randomly to encourage attentiveness, conservation, and more close-quarters fights. Your melee and unarmed are more affected by strength (random per hit). Easy is normal, normal is hard, and hard is extra hard. Easier modes just give you more chances and are sometimes just as hard as harder modes. Everything has RNG involved (chance). Pay close attention to everything in a fight and find worst scenario tactics and strategies. You'll find yourself paying attention to the little things, and your heartrate maybe going up as your reflexes adapt to all of them. The skill ceiling's intended to be set really high. Arena mode is now kind of 'endless'. You'll eventually reset levels and some stats, but keep gaining skill points so you can keep playing with them, and that's it. It just keeps you from being too OP. Story mode now has a few branching paths and options (spoils a bit more than the original game). Doors and sometimes entire map layouts are randomized (keeps you guessing which paths to take). Balancing hard-hitting guns with melee combat is one of the toughest things to do. P.S. Entering a door at the same time Sanford throws his hook crashes the game, so wait for the animation to finish first. Also, don't hesitate to play it on Easy. Have fun!
  3. 1 point
    Debating between checking the corpses for items or finding the source of the sound
  4. 1 point
    Well shit, surrender. Trying to fight these guys with miles better weapons would be suicide, and we'd get tangled up with the monster downstairs to get far enough to have ran away.
  5. 1 point
    Do a quick turn behind you to see what it is.
  6. 1 point
    Shoot the other one in the head until it dies.
  7. 1 point
    Shoot again, go for the little un-armored spot.
  8. 1 point
    Save it, only drink it once we need it. See what's in the crack in the wall, might have some loot in there. Once you're done with that, check if the zombie-like creature had died, and if so, crawl down.
  9. 1 point
    Check the syringe, see if it has anything on it I.E something to heal ourselves with. Take that gun too. After that, let's move on.
  10. 1 point
    Quickly turn around and attempt to shoot the zombie in the head.
  11. 1 point
    Flop down on the ground and grab Jerry's club, given he doesn't need it anymore. Roll down off the platform after grabbing it.
  12. 1 point
    Okay now i wait 10 minutes for another answer
  13. 1 point
  14. 1 point
    Let your friend deal with the abomination as you jump down to avoid the mag agent.
  15. 1 point
    Along with that, pick up that clip board or tablet or whatever it is, read whats on it, and then that cigarette box.
  16. 1 point
    Pick up the gun on the table, and the bottle as a makeshift melee weapon.
  17. 1 point
  18. 1 point
    I one-up zepump's, do what he said.
  19. 1 point
    You walk up to him and say "uhh....hello?" he responds with "oh you're awake..I thought you were not gonna wake up." you respond back with "what happened? i don't remember anything.." he responds with "i don't know either i woke up next to you and I just waited for you to get up" you say back "oh wh-" you get cut off by the sound of gun fire in the distance you look in the direction of the noise and you see 2 people in suits shooting at you what do you do?
  20. 1 point
    Probably get up and make friends with the people, it seems like a smart idea afterall.
  21. 1 point
    Hopefully you are not running into the problems with Flash that Sean is with his last two streams.
  22. 1 point
    The emoji spam here as well as the meme was entirely irrelevant to the discussion at hand. Consider this a warning and avoiding posting memes or a jumble of emojis to topics that are important when it comes to answering someone's question.
  23. 1 point
  24. 1 point
    What I might do is have a dedicated “C4 Cabinet” for the dark room. I think the difficulty isnt just that you’re searching. It’s that it’s pitch black and you’re swarmed with abominations. I’ll find a way to clean up that particular location. I still love the cave-in search section tho so I’ll probably leave that one the way it is.
  25. 1 point
    well, we have a urinal. so I guess we need a toilet brush.
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